"So yeah, PCF's campaign is a different campaign, but at its heart it's Kilo squad, and Lancers and taking cover - it's a Gears game", he concluded. As far as the familiarty for the game goes, Fergusson says that We want to have meaningful changes, but not so much that Gears players go ‘this isn’t the game I wanted’, but with enough change that players go ‘oh, this is new and fresh and I’m excited to. People Can Fly is very much about things in level with a high replayability because of the Smart Spawn System, which brought to it by changing the AI." Still, 120 fps is no feat to scoff at, so PC players looking for a high quality experience can certainly find one with Gears 5. We look at what makes sense and move in that direction."įergusson also relinquished new details on Gears of War: Judgment, currently in development at Buletstorm studio People Can Fly, "Our Gears game was heavily scripted - lots of cinematics, big storytelling stuff. We don't want to say never but it's not on the top of my mind either. "I'm a big believer in never say never," Fergusson replied, "It's all about what's interesting in the industry at the time and where fans want us to take it. Speaking with OXM, Fergusson was asked about the possibility of Gears of War FPS. Gears of War as an FPS? It goes against everything the series has stood for, but Epic Games executive producer Rod Fergusson isn't ruling it out just yet.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |